Giovanni Di Grezia
VFX Artist
C++ Programmer
Hw Overclocker
Photographer
Math Follower
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Giovanni Di Grezia

VFX Artist and Software Developer | Age 34.1

xgiovio@gmail.com | +39 393 9858489

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AWS Certification Giovanni Di Grezia
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VFX Showreel 2016
VFX Showreel 2016

VFX Showreel 2016

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Post Humans
Post Humans

Post Humans

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The idea is based on the definite man-nature relationship as a struggle for human survival. Established as a real infection for the planet, this short film shows the mankind impact on Earth. The viewer is deceived and the "plant" takes on the role of the enemy; the autotroph is clothed with aggressive costumes (atypical plant characteristic) and the man tries to put an end to another living specimen. The story, from a foreseeble finale, ends with a victorious "enemy" because, sometimes, mankind supremacy can come to an end.

3dequalizer Python Scripts
3dequalizer Python Scripts

3dequalizer Python Scripts

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This is a collection of scripts for 3dequalier 4 r4. The source code is available on Bitbucket. Install instructions are provided on the repository. If you find any bug or have suggestions please let me know. Thank you.

The Fall
The Fall

The Fall

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The aim of this project is to simulate a destruction scene caused by an object coming from the space. I simulated the fracture, debris and particles.

Bloody Day
Bloody Day

Bloody Day

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The main target of the project is the creation of a cg helmet (with references to a real one) to put on the head of a driver. For the shot i used a Nikon D3200 with a 18-55 lens.Yes, rolling shutter. I placed some white circular trackers on the background due to the film grain. The sensor isn't too much good and it has made necessary the use of trackers. I have encountered some problems, all explained in the next section, about the camera tracking (due to low parallax shift of static points), cars and other objects on markers (rotoscoping needed), problematic tracker removal on the wall(because of visibility of some markers through a car windows) and the presence of some red markers and a spring around the neck(removed with clone).

Field Explosion
Field Explosion

Field Explosion

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), undistort the footage, create a virtual camera path, roughly model the field and simulate fractures and rigid bodies with fire and smoke.

The crash
The crash

The crash

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The aim of this project is to simulate a car crash. The workflow includes a lot of fractures and deformations based on physical materials properties.

Speedy Boat
Speedy Boat

Speedy Boat

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The aim of this project is to simulate and composite elements on a boat. I replaced the banner on the side, added a flag and particles. The sequence included two zoom. A zoom in at the beginning and a zoom out at the ending.

Big Explosion
Big Explosion

Big Explosion

The aim of this project is to simulate a big explosion on an empty field.

Camera Tracking – Set Reconstruction – Indoor and outdoor
Camera Tracking – Set Reconstruction – Indoor and outdoor

Camera Tracking – Set Reconstruction – Indoor and outdoor

The aim of this project is to track different shots with unknown settings ( focal length, film back, sensor model ), extrapolate a virtual camera path and track a possible geometry hull for each environment.

Graffiti
Graffiti

Graffiti

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Camera Tracking done on handheld D3200. Source 1280 x 720 59.94 fps. White markers applied manually and removed in post production. Deviation 0.5 pixels. Rolling Shutter corrected. Final composition with xgiovio logo on the wall.

Main techniques : Camera Tracking, Trackers Removal, Compositing, Color Grading

The Bridge
The Bridge

The Bridge

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The aim of this project is to simulate a simple fracture on a road. The workflow includes cracks, particles and a good compositing phase. Original traffic has been masked and some elements have been time remapped to simulate acceleration, stop and reverse speed.

The dolly
The dolly

The dolly

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Camera Tracking done on handheld D3200. Source 1280 x 720 59.94 fps. Red and White markers applied manually. Deviation under 1 pixel. Rolling Shutter not corrected so the deviation can be about 0.4 pixel lower.

Rocks
Rocks

Rocks

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), extrapolate a virtual camera path, extract a raw 3d mesh and recreate a new mesh with correct topology directed towards a use in production.

Drivers
Drivers

Drivers

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), undistort the footage, create a virtual camera path, model the road, place some cubes for consistency checks and composite an image on the road surface.

Tunnel
Tunnel

Tunnel

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), create a virtual camera path and model a tunnel.

Brooklyn
Brooklyn

Brooklyn

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The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), extrapolate a virtual camera path and track a possible geometry hull for the bridge.

Interior Render
Interior Render

Interior Render

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An interior render, the entire scene is the result of more than 100 passes of compositing.

Low Poly Character
Low Poly Character

Low Poly Character

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Low Poly Character adatto per qualiasi futura modellazione.

Perfect Shot | iOS / Android Physics Puzzle Game
Perfect Shot | iOS / Android Physics Puzzle Game

Perfect Shot | iOS / Android Physics Puzzle Game

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Perfect Shot is a physics game with different levels updated constantly. Your objective is to throw a magic ball in a basket. You have unlimited shots. There are different types of completion. Try to make a PERFECT SHOT touching all green points and avoiding the basket border.Amazing Physics, 3D Graphics, Realtime Lights and Reflections, Nice Atmosphere, Different Packages Download and make reviews to support future development.

Walls | iOS / Android Timed Puzzle Game
Walls | iOS / Android Timed Puzzle Game

Walls | iOS / Android Timed Puzzle Game

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Walls is a timed puzzle with 1000 levels. You must move a white circle swiping your fingers on the screen. Each level contains several white little squares, Take all them and move the circle on the cross icon. Above each level, there is a countdown. Try to solve each level before the timer reaches 0. Fast and simple! Download and make reviews to support future development.

X - A WebGL Puzzle
X - A WebGL Puzzle

X - A WebGL Puzzle

PLAY X

WebGl - Head
WebGl - Head

WebGl - Head

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RealTime Model Visualization Bokeh, FXAA, CTM, Fog – Low and High Res

Lux Vide - Logo
Lux Vide - Logo

Lux Vide - Logo

Logo for Lux Vide

Medikaline Logo Reveal
Medikaline Logo Reveal

Medikaline Logo Reveal

Medikaline Logo Reveal

3dRap
3dRap

3dRap

3dRap – Motion Graphics and Holograms

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Simple Facial Rig - Maya
Simple Facial Rig - Maya

Simple Facial Rig - Maya

Dimonstration of simple facial rig controls in maya.

Greenfield
Greenfield

Greenfield

Creation of a virtual camera path from live scene

Spumante
Spumante

Spumante

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Time Freeze Shot. Actions done: DeGrain, DeRolling, Undistort, Camera Tracking, Object Tracking, Fluid Simulation, Scene Setup, Fluid Pass Rendering.

Education | Skills

Certification AWS Certified Solutions Architect – Associate 2017

Certification AWS Certified Developer – Associate 2017

Certification AWS Certified SysOps Administrator – Associate 2017

English Skill Cambridge FCE (B2) 2015

Certification MIT – Entrepreneurship 101 2015

3-year Bachelor of Science | Computer Science Degree | 110/110 cum laude 2012-2015

3-year Bachelor of Arts | CG Animation | 100/100 cum laude 2008-2011

5-year High School Diploma | Scientific Technological | 100/100 2003-2008

1-year IT Web Master 2005

Contact & CV

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Where to meet


83013 Mercogliano

via R. Marcone 105

Italy

Email


xgiovio@gmail.com

Phone


+39 393 9858489

Math and VFX

light-equation

Me

Me Me

  • Math
    The core
  • Programming
    The hand
  • Photography
    The foundation
  • VFX
    The target

Math

Programming

Photography

VFX

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My name is Giovanni Di Grezia, but people call me xgiovio.

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I am a VFX Artist and Software Developer

And this is a picture of me.

Giovanni Di Grezia