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Shutter Angle, Shutter Speed and Motion Blur


These words are stricly connected. You can’t have Motion Blur with fast Shutter Speed and the Shutter Speed is another name of the Shutter Angle. There are some rules you shouldn’t break. You don’t have to shoot with a ( 1/shutter speed ) less than frame rate. In some cameras, shutter is real and for other ones is virtual. A dslr has a mirror for a single image (shutter). For videos the shutter is digital. How convert shutter speed in shutter angle? The key is the frame rate.
Shutter Angle / 360 = Frame rate * Shutter Speed.
This is the formula. So for example : If i shoot at 1/125 sec at 59.94 fps, i have a shutter angle of 172 degrees. Equivalent to 69 degrees if shooted at 24 fps. In some cg softwares you have to put the length of the shutter, usually this is the Frame rate * Shutter Speed. Most of them consider this value calculated from a fixed frame rate of 24 fps. So when you try to insert the value (Frame rate * Shutter Speed), you should calculate the formula using 24 insted of your shooted frame rate.
On the example above, the value ( 59.94 * (1/125)) is wrong, the software thinks the shutter angle is 172 while it is virtually 69 = (24 * (1/125) * 360).

 

Graffiti

Final composition

Final composition

Breakdown

Breakdown

Camera Tracking done on handheld D3200. Source 1280 x 720 59.94 fps. White markers applied manually and removed in post production. Deviation 0.5 pixels. Rolling Shutter corrected. Individual videos avaible below.

Main techniques : Camera Tracking, Trackers Removal, Compositing, Color Grading

Original

Focal length

Undistorted Unrolled

Detracked

Camera Tracking

Reference Images

Notes

A Big thanks to Simone and Teresa for trackers placement and car.

 

WebGl – Head

RealTime Model Visualization
Bokeh, FXAA, CTM, Fog – Low and High Res

webgl
Full Screen View – Watch Now

 

Ready for another shot

Camera tracking session 2

IMG_8379.JPG

 

The dolly

Camera Tracking Session

Camera Tracking Session

Camera Tracking done on handheld D3200. Source 1280 x 720 59.94 fps. Red and White markers applied manually. Deviation under 1 pixel. Rolling Shutter not corrected so the deviation can be about 0.4 pixel lower. Individual videos avaible below.

Fast Object Reconstruction

Original

Undistorted

Camera Tracking

 

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My name is Giovanni Di Grezia, but people call me xgiovio.

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I am a VFX Artist and Software Developer

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Giovanni Di Grezia