Camera Tracking, Fractures, Rigid Bodies, Fire and Smoke, Physics Forces
The aim of this project is to track a sequence with unknown settings ( focal length, film back, sensor model ), undistort the footage, create a virtual camera path, roughly model the field and simulate fractures and rigid bodies with fire and smoke.
Breakdown
I prefered to save Chloe and the video below is the other ending. I loved her through out all the game and I didn’t want her to die. There were too many memories of Chloe and Maxine together in my mind, it would have been too heartbreaking letting her die. It’s a game, I know! But, look at this ending. I can’t stop crying each time i watch it!
Let’s say sunshine for everyone
But as far as I can remember
We’ve been migratory animals
Living under changing weather
Someday we will foresee obstacles
Through the blizzard, through the blizzard
Today we will sell our uniform
Live together, live together
We played hide and seek in waterfalls
We were younger, we were younger
We played hide and seek in waterfalls
We were younger, we were younger
We played hide and seek in waterfalls
We were younger, we were younger
We played hide and seek in waterfalls
We were younger, we were younger
Someday we will foresee obstacles
Through the blizzard, through the blizzard
Walls is a timed puzzle with 1000 levels. You must move a white circle swiping your fingers on the screen. Each level contains several white little squares, Take all them and move the circle on the cross icon. Above each level, there is a countdown. Try to solve each level before the timer reaches 0. Fast and simple!
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My name is Giovanni Di Grezia, but people call me xgiovio.
Here is my homepage: https://www.xgiovio.com.
I am a VFX Artist and Software Developer
And this is a picture of me.