100 passes of compositing
An interior render, the entire scene is the result of more than 100 passes of compositing.
Files
Description
Software : Maya – Nuke – Photoshop.
Render Engine and Shaders : Mental ray 3.8 + mia_material_for_passes + production shaders.
Techniques : Linear Workflow ( precorrected gamma for maya and tiff/openexr raw 32 bit float images) – Irradiance particles + Photons + FG – Own Script for Shaders Export.
Passes : 12 outputs for every material for foreground + separate AO + groups of similar materials for background + Z Depth = more than 100 passes.
Passes overview
Passes for a chair
Pillows
Ambient Occlusion (mode 0)
Ambient occlusion (env)
Chromatic Aberration Simulation
Script
Layers